Writing

Fetch (Five Nights at Freddy’s: Fazbear Frights #2)

After years of being kicked around, Greg, Alec, and Oscar are ready to take control of their lives. Greg decides to put the controversial science he’s been studying to the test. Alec launches a master plot to expose his golden sister for the spoiled brat he knows she is. And Oscar, ever the miniature grown-up his mom needs him to be, decides to take something he wants . . . even though he knows it’s wrong. But as these three will learn, control is a fragile thing in the sinister world of Five Nights at Freddy’s.In this second volume, Five Nights at Freddy’s creator Scott Cawthon spins three sinister novella-length stories from different corners of his series’ canon, featuring cover art from fan-favorite artist LadyFiszi. Readers beware: This collection of terrifying tales is enough to unsettle even the most hardened Five Nights at Freddy’s fans.

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Five Nights at Freddy’s: Fazbear Frights Graphic Novel Collection #1

What do you wish for most? It’s a question that Oswald, Sarah, and Oscar think they know the answer to. Oswald wishes his summer wasn’t so boring, Sarah wishes to be beautiful, and Oscar wishes to get his hands on the mechanical toy that’s out of stock all over town. But in the twisted world of Five Nights at Freddy’s, their hearts’ deepest desires have an unexpected cost.

In this volume, three stories from the New York Times bestselling series Five Nights at Freddy’s: Fazbear Frights come to life in delightfully horrifying comics. Readers beware: This collection of terrifying tales is enough to unsettle even the most hardened Five Nights at Freddy’s fans.

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Five Nights at Freddy’s: Fazbear Frights Graphic Novel Collection #2

Oscar, ever the miniature grown-up his mom needs him to be, decides to take something he wants . . . even though he knows it’s wrong. Stanley is newly dumped, stuck in a dead-end job for a mysterious employer, and unable to connect with anyone. And Devon, abandoned by his dad and ignored by his mom, can’t understand why love and friendship come so easily to everyone except him. Unfortunately, in the callous world of Five Nights at Freddy’s, it’s always in the depths of loneliness when evil creeps in.

In this volume, three stories from the New York Times bestselling series Five Nights at Freddy’s: Fazbear Frights come to life in delightfully horrifying comics. Readers beware: This collection of terrifying tales is enough to unsettle even the most hardened Five Nights at Freddy’s fans.

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The Ghosts of Nameless Island

Twelve-year-old Gus Greenburg can see ghosts; in fact, he uses this paranormal superpower to help them “go on.” But when Gus and his mom move into an old mansion on the mysterious and remote Nameless Island, he meets a ghost that’s set out to hurt him. Bestselling author Carly Anne West weaves a spooky and thrilling series opener in this spine-tingling tale about mystery, family, and all things paranormal.

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The Murmurings

Everyone thinks Sophie’s sister, Nell, went crazy. After all, she heard strange voices that drove her to commit suicide. But Sophie doesn’t believe that Nell would take her own life, and she’s convinced that Nell’s doctor knows more than he’s letting on.

As Sophie starts to piece together Nell’s last days, every lead ends in a web of lies. And the deeper Sophie digs, the more danger she’s in—because now she’s hearing the same haunting whispers. Sophie’s starting to think she’s going crazy too. Or worse, that maybe she’s not …

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The Bargaining

The fact that neither of her parents wants to deal with her is nothing new to Penny. She’s used to being discussed like a problem, a problem her mother has finally passed on to her father. What she hasn’t gotten used to is her stepmother…especially when she finds out that she’ll have to spend the summer with April in the remote woods of Washington to restore a broken-down old house.

Set deep in a dense forest, the old Carver House is filled with abandoned antique furniture, rich architectural details, and its own chilling past. The only respite Penny can find away from April’s renovations is in Miller, the young guy who runs the local general store. He’s her only chance at a normal, and enjoyable, summer.But Miller has his own connection to the Carver House, and it’s one that goes beyond the mysterious tapping Penny hears at her window, the handprints she finds smudging the glass panes, and the visions of children who beckon Penny to follow them into the dark woods. Miller’s past just might threaten to become the terror of Penny’s future….

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Missing Pieces (Book 1)

Lock your doors! From the creators of the blockbuster horror video game Hello Neighbor comes the story that started it all. Unravel the mystery in this gripping prequel novel!

Nicky Roth has always been a lonely kid. But that all changes when he and his family move to Raven Brooks and meet their eccentric neighbors, the Petersons. Nicky befriends the Petersons’ son, Aaron, bonding over their talents for tinkering. Soon the boys are inseparable and using their skills to pull pranks on the townspeople. But something about Aaron bothers Nicky–people seem almost afraid of him and his family. Through snippets from Aaron and a lot of sleuthing in the town’s archives, Nicky discovers a dark past haunting his neighbors, a streak of bad luck they can’t seem to shake. Aaron thinks that’s all behind them now, but Nicky has a feeling the Petersons are fated for another tragedy. . . . This pulse-pounding prequel novel to the hit video game Hello Neighbor includes two-color illustrations throughout, to help readers unwind the mystery at the heart of the game.

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Waking Nightmare (Book 2)

Don’t miss this pulse-pounding original story, the sequel to Hello Neighbor: Missing Pieces, based on the hit video game from tiny Build!

It’s been four months since Nicky Roth has seen his best friend and neighbor, Aaron Peterson. Aaron’s father, a reclusive theme park designer, told the town that Aaron and his sister Mya are living with a relative far away, but Nicky can’t seem to accept it. Plagued by terrifying nightmares of robotic mannequins, rotting theme parks, and a dark basement, Nicky teams up with his friends from school to find out what really happened to Aaron and Mya. Together, they start piecing together a picture more disturbing than they could have imagined. The screams coming from the neighbor’s house can’t be nothing, and Nicky is determined to get to the bottom of where his friends went, and what-if anything-can be done to save them. This pulse-pounding prequel novel to the hit video game Hello Neighbor includes two-color illustrations throughout, to help readers unwind the mystery at the heart of the game.

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Buried Secrets (Book 3)

Don’t miss the thrilling finale to the Hello Neighbor prequel trilogy, based on the hit video game from tiny Build!

Nicky Roth should be happy–he’s finally proven that his best friend, Aaron, and Aaron’s younger sister, Mya, are missing. Better yet, the police are actually doing something: they’ve plastered the town with missing posters, and have organized weekend search parties for the kids. But Nicky can’t seem to pry his eyes from the house across the street, especially after he sees a frantic SOS coming from Aaron’s room in the Peterson house. After what happened in the winter, and the warnings they got from their parents, Nicky’s friends insist they can’t help him investigate his neighbor anymore. If Nicky wants to find out what’s going on in the Peterson house, he’s going to have to do it alone. Don’t miss the electrifying conclusion to the Hello Neighbor official prequel trilogy, which includes two-color illustrations throughout to help readers unwind the mystery at the heart of the game.

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Bad Blood (Book 4)

The Hello Neighbor story takes a twisted turn in this all-new prequel series, based on the hit horror video game from tinyBuild!

Aaron Peterson has never had it easy. As the son of a famed and eccentric theme park designer, his life has been one move after the next as his father chases new jobs in countries around the world. Aaron has watched rides and attractions of all kinds start with a blueprint on his father’s desk, and end up a towering, larger-than-life creation to marvel park-goers.

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